A downloadable Tabletop RPG

Buy Now$10.00 USD or more

The Bone Marshes is an adventure filled with mapping and exploration challenges for the players. It uses special time-keeping and travel rules with player handouts to keep everyone engaged and on the same page in this topsy-turvey land.

Now includes the sequel: "Marsh Goons" by Joe Banner, adding another 12 pages of content!

"Easily one of the best. A 'real' adventure, and there’s not many of those out there." -  tenfootpole.org

The Bone Marshes is a three part adventure module, each of which can be run separately or consecutively. Each part provides 2-4 sessions of gameplay.

Print copies are available here.

Part I: The marshes burn from constant daylight. The sun still rises and sets, but daylight remains constant, sun or no. The mage Azimech recently discovered this terrible situation and has put out a call for adventurers to map safe routes through the flaming swamp.

Part II: After the caravan has arrived (thanks to your mapping skills), Azimech needs you to head back out and discover the source of the constant daylight.

Part III: Now that she knows the root cause of the problem, she thinks there is a solution. It involves plumbing the depths of the tunnels beneath the marshes, plundering an ancient vault, and returning with valuable artifacts.


Buy Now$10.00 USD or more

In order to download this Tabletop RPG you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

Bone_Marshes_508Accessible.pdf 4 MB

Development log